The Legend of Zelda: Twilight Princess

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The Legend of Zelda Franchise
Legend of Zelda + Zelda II + A Link to the Past + Link's Awakening + Ocarina of Time + Majora's Mask + Oracle of Ages + Oracle of Seasons
Four Swords + The Wind Waker + Four Swords Adventure + The Minish Cap + Twilight Princess + Phantom Hourglass + The Animated Series
The Legend of Zelda: Twilight Princess (for Wii)
The Legend of Zelda: Twilight Princess (for Wii)
Twilightprincess.jpg
Publisher: Nintendo
Developer: Nintendo EAD
Rating: ESRB - T for Teen
Release date: November 19 2006
Genre: Action-adventure
# Players: 1
Platform: Wii
Media: Optical Disc

The Legend of Zelda: Twilight Princess for Wii, Originally planned for release in November of 2005, it was delayed by Nintendo so that the EAD staff could add more content and refine the game. Twilight Princess the first Zelda game to debut at the launch of a Nintendo console.

Contents

[edit] Brief Summary

In Twilight Princess, Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness. As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land.

[edit] Gameplay

Twilight Princess features a stylized, naturalistic art style (similar to, but far more advanced than that found in Ocarina of Time), rather than the cel-shaded look that The Wind Waker exhibited — although it still makes use of cel-shading effects, as it uses a very heavily modified version of The Wind Waker’s engine. In a further departure from The Wind Waker, Link is once again a young man, as opposed to a child, as in the latter part of Ocarina of Time and in The Adventure of Link. The game also takes on a darker tone, rivaling that of Majora's Mask.

A gameplay screen in the Wii version.
A gameplay screen in the Wii version.

Link transforms into a wolf when entering the Twilight Realm, a void that has ensnared Hyrule. This is not a wholly separate place like the Dark World in A Link to the Past, but a darkened Hyrule. In Twilight Princess, Link shares similar moves between human and wolf. For example, when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest; in wolf form, he can do this to Poes to rip out their souls. Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s sense of smell is greatly improved, allowing him to follow trails left by certain characters in the game. However, Link cannot utilize any of his items, open any doors with handles or climb ladders until he transforms back into a human, and will also take double damage from enemies.

There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments. In conversations, Link remains silent, and his responses are implied by nods and facial expressions, much like other The Legend of Zelda games. The singular exception to this is Midna, whose dialogue is spoken in an unintelligible fictional language.

Returning from Ocarina of Time and Majora's Mask, a horse can again be ridden in Twilight Princess. The default name for the horse is Epona (the set name of the horse from the two aforementioned games) and is used as the main form of transport while human until later in the game, when various warp points can be used instead.

[edit] Abilities

Special powers/weapons/moves/features: Besides his trusty sword and shield, Link will use his bow and arrows, fight while on horseback and use a wealth of other items, both new and old.

[edit] Plot

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